In this tutorial I’ll show you how to create a fantasy scene featuring a little girl riding a snail. You’ll learn how to combine different stock photos and textures using a range of photo manipulation techniques. You’ll learn also how to work with group, enhance lighting, create depth of field and more.
What you’ll be creating
We’ll start this tutorial by adding a blurry background and cleaning it using some basic Photoshop tools. Then we’ll add a snail and make its grassy shell using a meadow image. Later we’ll add a child, flowers, butterflies, grass blades and blend them using adjustment layers, masking and brush. After that we’ll use a light and bokeh texture to enhance the atmosphere. Finally we’ll use some adjustment layers to finish this tutorial. I recommend you to use Photoshop CS5 or newer to follow this tutorial properly.
Tutorial Resources
- Background
- Snail
- Child
- Grass pack
- Meadow
- Flowers 1
- Flowers 2
- Flower 3
- Light texture
- Butterflies
- Bokeh
Step 1
Create a new document in Photoshop with the given settings:
Step 2
Open the background image. We need to remove the plant on the rock so I made a new layer and actived the Clone Tool (S). Use this tool to clone over the plant:
Press Cmd/Ctrl+Option/Alt+Shift+E to merge the background and clone layers into a new one. Drag the merged layer into our white canvas using the Move Tool (V):
Step 3
I used an adjustment layer with Clipping Mask to change the background color. Go to Layer > New Adjustment Layer > Color Balance:
Step 4
I used a Curves adjustment layer to darken the background:
On this Curves layer mask, active the Brush Tool (B). Use a basic, soft brush with black color to erase the bokeh part to leave the dark effect only visible on the rock:
Step 5
Add the snail image to our main document and remove its white background using a layer mask:
Step 6
Make a new layer under the snail one and use a soft black brush with the opacity about 40% to paint his shadow under the body:
Call this layer “shadow 1″.
I aim to make the light source from the left and above of the snail so he should have a shadow behind. To do it make a new layer under the shadow 1 one. Hold down the Cmd/Ctrl and click the mask thumbnail of the snail layer to load its selection:
Fill this layer with black (Shift+F5) and convert it to a Smart Object. Flip this shadow vertically (Edit > Transform > Flip Vertical), then lower the opacity to 60%:
To soften the shadow, go to Filter > Blur > Gaussian Blur and set the radius to 6 px:
Step 7
I used Color Balance to match the snail color with the background:
Step 8
I used Curves to darken the snail:
On this layer mask use a soft black brush to erase the upper part and make the dark effect visible on the back, the lower part of the snail:
On this layer mask use a soft black brush to erase the upper part and make the dark effect visible on the back, the lower part of the snail:
On this layer mask use a soft black brush to erase the back of the snail and create a nice contrast on his body:
Step 9
Make a new layer, change the mode to Overlay 100% and fill with 50% gray:
Active the Burn Tool (O) with Midtone Ranges, Exposure about 10-15% to darken the lowest edge of the snail body. You can see how I did it with Normal mode and the result with Overlay mode:
Step 10
Open the meadow image. Use the Retangular Marquee Tool (M) to select a grass part then place it over the snail shell, use the Free Transform Tool (Cmd/Ctrl+T) to tweak it a little:
Add a mask to this layer and use a black brush to erase the grass following the shape of the shell. To make the edge of the grass, I used a hard brush and the size about 3-4 px to trim (it’s better if you use a tablet pen):
Step 11
I used Color Balance to change the grass color:
Step 12
I used Curves to darken the grassy shell:
On this Curves layer mask I used a soft black brush to erase the upper of the grass to keep it brighter than the lower (it’s illuminated by the light):
Step 13
I created a new layer with the same settings like in the step 9. Use the Dodge and Burn Tool to define the light and shade of the grassy shell:
Step 14
Isolate the child from the background and place her onto the top of the grassy shell:
To change the form of her dress to fit the shell , go to Edit > Puppet Warp:
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